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BLACKJACK: Learn how to play the
basics
1.
First, learn the value of the
cards:
Number cards: The
number is the value of the card.
Face Cards: The value
of face cards is 10.
Ace: Either 1 or 11;
whichever you need most.
2. Now learn the
moves:
Hit: This means to get
another card.
Stay: This means to
keep your current cards and do nothing.
Insurance: A bet to
break even, when the dealer is showing an ace. If the dealer has a
blackjack, the insurance bet pays off 2-1 (you break even).
Double Down: This
means to double your bet, and get one more card.
Split: This means to
split your hand into two hands. You can only do this if your
starting hand has two cards of the same value. If both of your
hands win, you get double the amount of money. If one wins, you
get the normal amount of money you would've won if you haven't
split. Splitting is a good way to be safe if you one of your hands
lose, so you can get another chance.
Surender: In many
casinos, you can (before playing and after determining if the
dealer has a blackjack) choose to give up half of your bet without
playing. This is an option to take if you don't think you can win.
3. Understand the
implications of insurance, splitting, double down and surrender.
All of the extra
actions favor the house:
When making an
insurance bet, you are betting that the dealer's hole card is a
10, Jack, Queen or King. Their are 13 potential ranks of cards in
the deck. You have less than a 1 and 3 chance of it paying. The
best time to make an insurance bet is when you have a
blackjack! If the dealer turns out to have a blackjack, you will
have a "push" (tie) with the dealer; your insurance bet will pay
2-1 which would equal an average payout on a bet.
When doubling down,
you only get one card. You may not like the hand you end up
with. In fact, that is what the casino is counting on! Never
double down if the dealer is showing a face card or an ace.
Splitting can turn an
excellent hand into a terrible one, and vice versa. Here are some
rules of thumb: Never split 5's (Your total is 10. You are likely
to end strong. Always split 7's, 8's and Aces. Splitting 7's and
8's will change probable losers to probable winners. Splitting
Aces is advantageous, but understand this: You are only allowed to
split Aces once, and you can only take one card for each new hand.
The casinos required this because Splitting Aces, without the
restriction, is a great advantage.
Once you have
"surrendered" your hand, the dealer's actions are unimportant (to
you). If the dealer's hand goes sour, you have already given up.
4. To win, the player
has to be closer to 21 than the dealer, without going over. If
the player goes over, he has "busted". If it's a tie, its a "push",
neither the player or the house wins. A blackjack is when your
starting hand is an ace and 10, or face card.
1. Become familiar with poker hand rankings.
The person who wins is the person with the highest-valued hand. You
can't win if you don't know which hands will take the pot. If two
players have hands with the same value (e.g. two full houses) or no
one has a winning hand, then the player with the highest value card
in their hand wins (Ace is highest). Print out a ranking of the
poker hands and memorize the hands.
2. Chip in.Place an
"ante" (pronounced ant-ee) or "token bet" (pronounced token bet)
into the pot (usually a spot at the center of the table, although
you can use a pot if you wish). Every player places an equal amount
of whatever your currency (poker chips...). Whoever wins takes it
all.
3. Deal or be dealt with.
After shuffling (showing off) the dealer distributes the cards face
down starting with the player to his or her immediate left and
continuing clockwise, one card at a time, until everyone has five
cards. The deck is placed in the middle of the table.
4. Look at your cards while everyone else looks at
theirs. This is the time to evaluate how
strong your hand is. Beginner players usually end up showing how
strong their hand is with what is known as a tell. Some tells
include; shallow breathing, lack of or too much eye contact, fascial
muscle flexes, etc. Trying to reduce these tells will give you a
better chance. Keep your "poker face".
5. Take turns.
The first person to make a call is usually the player on the
dealer's left (who was dealt the first card). That player can
open (place the first bet) or check (pass the decision
onto the next player). Once the pot is opened, meaning that a player
bets a certain amount (e.g. places a nickel in the pot), all of the
people who already has their turns have two options:
See or call - Stay in
the game by putting the equivalent amount in the pot.
Fold - Quit the game
by putting your cards face down on the table; whatever you put in
the pot stays in the pot.
After they've made
their choices, everyone who still has a turn will have those
options, plus an additional one:
Raise - Stay in the
game by putting more than the last person put in the pot.
If someone raises,
then everyone who already had a turn must see or fold again. Then
the next person has their turn.
6. Draw.
Once everyone has had a turn (even if everyone checked) get rid of
up to three cards you don't want and have them replaced. This is
done in turns, again beginning with the player on the dealer's left
and going clockwise. Choose the cards that you don't think will help
you gain a winning hand. You might get rid of three cards, or you
might keep them all. If you do get rid of cards, put them face down
on the table so no one sees what you had.
7. Go through
another around of betting. As before, the
first player can either open or check, and the checking can continue
until someone opens, after which players can see, raise or fold.
More people will start to fold once they realize their weak hand
isn't worth the bet.
8. Expose your
cards. Everyone turns their cards over to
see who has the winning hand. Winner takes all.
1. Roll the dice. In truth, you could play craps all your
life and never have to roll the dice. Players take turns being the
"shooter," and you can pass when it's your turn. Craps is a
dice game, so you should probably at least learn how to roll in
case you feel lucky. Generally when it's your turn the "stickman,"
one of four casino staff who usually works the craps table, will
present you with four or more dice. You choose two to throw, and
the stickman takes the others back. Always handle the dice with
only one hand. This is a standard rule to prevent cheating. When
it's your turn to roll the dice, you must roll them so that they
cross the table, hit the opposite wall, and bounce off the wall.
If either die goes off the table or fails to go far enough, you'll
need to roll again. The craps table is fairly large, so you
actually need to toss the dice rather than simply rolling
them as you would for a board game.
2. Place a bet
before the come-out roll. At the beginning of a "game" of
craps, a puck or button, usually called a "buck," will be on the
table, with the word "OFF" written on it. This means that no
"point" (explained later) has been determined. A craps game can't
begin until the shooter has placed a bet on the "pass line."
Anyone else at the table can also place a bet on the pass line at
this time, though they don't have to. This is the most basic craps
bet. The shooter's first roll of any turn is called the "come-out"
roll.
If the shooter rolls
a 7 or 11 on the come-out roll, his bet on the pass line wins
even money, as does everybody else's. If the shooter comes out
with a 2, 3, or 12--this is called craps--everyone loses
their pass line bets.
If the shooter rolls
any other number, this number becomes the point.
3. Play the point.
If the shooter establishes a point, by rolling a 4, 5, 6, 8,
9, or 10, all bets on the pass line remain there. You don't have
to make any additional bets to play the point. The dealer will
take the "buck" and place it on the number which is now the point.
Let's assume the point is 8. The shooter now tries to roll his
point (8) before he rolls 7. If he rolls any other number, it
doesn't matter, but if he rolls 8, everybody who has a bet on the
pass line wins even money. If he succeeds in hitting his point, he
starts over with a new come-out roll and a new bet on the pass
line, thus repeating the cycle. If he rolls a 7 at any time other
than during a come-out roll, though, everybody loses their pass
line bets, and the dice are turned over to the next player (the
first player has "sevened out"). A player may hit establish and
hit several points before he finally rolls a 7, or he may roll a 7
on the first roll after he establishes his first point. You just
never know what will happen.
4. Place an "odds
bet." Learn the preceding steps, and you can play craps. The
pass line bet has fairly good odds, and it's simple to play. Some
people only play the pass line. There are, however, many other
possible bets. One of the simplest is the odds bet, which also,
incidentally can have very good odds. After the shooter has
established a point, you can place an additional bet behind the
pass line. This is the odds bet and can only be played if you are
also playing the pass line. The odds bet is an additional bet on
the point, so that if the shooter hits his point, you will win
both your pass bet and the odds bet.
The odds bet pays
true odds, which differ depending on what the point is. For
example, if the point is 4, there are only three combinations of
the dice that will hit the point, while there are five ways to
hit a point of 8. Thus the true odds for hitting 4 are worse
than the true odds for hitting 8, and while the pass line pays
even money regardless of the point, the odds bet pays you
according to the true odds (you'd get more for the 4). Thus if
you want to bet more money, it's better to play the odds bet
than to increase your pass bet. Most casinos offer double odds
tables, so that you can place an odds bet of up to twice your
pass bet, though some casinos allow even higher odds bets.
You can increase,
decrease or remove your odds bet at any time.
If 7 is rolled, you
lose both your pass bet and your odds bet.
5. Place a "come
bet." After a point has been established, you may also place a
come bet in addition to your pass line bet. Note that you don't
have to play both an odds bet and a come bet, but to play either
you must play the pass line bet. A come bet is placed by putting
your bet on the "Come" space. When you place a come bet, the next
roll the shooter throws will be your own come-out roll, with the
same rules for a regular come-out roll. The come bet affects only
you, however, so if the next roll is a 7, your come bet would win
(because it follows the same rules as a come-out roll), but your
pass line bet, along with everyone else's, would still be lost.
Assuming that the
roll after you place you come bet is not a 2, 3, 7, 11, or 12,
the number rolled becomes your own "come point." The dealer will
move your come bet to the appropriate number. Your pass line bet
still depends on the shooter's point, so you now have two
points.
A come bet works
like a pass line bet. If the shooter throws your come point
before he throws a 7, you win, but if he throws a 7, you lose
both your pass line bet and your come bet. If the shooter throws
both his point and your come point before rolling a 7, you win
both.
You can place odds
on a come bet. Tell the dealer "odds on come" when you lay your
odds bet down.
Once your come bet
is placed on your come point, you can place additional come bets
to establish additional come points.
6. Play
conservatively. These are the most basic bets of craps. You
can also bet on single numbers or single rolls, and you can even
bet on certain more complex "propositions." To begin, however, you
should learn the basics and get comfortable playing craps. It can
be a very fast-paced game, so you want to be able to master the
simpler bets so that you don't have to think about them. Once
you've done so, do some research on the odds of other bets and
learn more about betting strategies. Playing only these simple
bets will give you better odds than just about anywhere in the
casino, but you can win more by playing riskier bets. You can also
lose more, and quickly, so you'll need a hefty bankroll if you
plan on doing anything more complex.
The object of Roulette:
To pick the winning number that will appear on the Roulette
wheel. You can also bet combinations of numbers or choose
the color or whether it is odd or even. It is not as easy as
it seems.
The
Wheel: There are two different
roulette wheels. The European wheel has 37 slots numbered
0-36. The house edge is 2.63. The American wheel has 38
numbers because the added a double zero (00). The addition
of the extra number increases the house edge to 5.26
percent.
The
Layout: The game of Roulette
originated in France. The modern day layout we find in the
casino dates back to 1842. Roulette layouts have two betting
areas. The inside betting area contains the individual
numbers on the layout. The outside betting area has boxes
for the columns, red/black and odd/even and different groups
of numbers. The
numbers on the inside are arranged in 12 rows of three
numbers making forming three vertical columns. The 0 and 00
are at the top of the columns.
Buying
In: You must purchase special
roulette chips when you sit down to play. To avoid disputes
each player receives a different color chip. These chips are
good for that table only and you must cash them in when you
get done playing. You will them be given regular casino
chips to take to the cage. You cannot cash in the roulette
table chips at the cage.
Each roulette table has a minimum and maximum bet. You can’t
combine your inside and outside bets to meet the table
minimum. If the minimum bet is five dollars you have to bet
$5 on the inside and $5 on the outside. You can’t bet $3
inside and $2 outside.
Inside
Bets: There are several inside
bets that you can make. You can bet a number straight up or
straddle the line between numbers to select a combination of
numbers. The payouts are as follows. - Straight Up bet is a wager on a single number. It
pays 35 to 1. - Split Bet is a wager on two numbers and it pays 17
to 1. You make this bet by placing your chip so it straddles
the line between any two numbers. - Street bets or line bet and it pays 11 to 1.
You make this bet by placing your chip on the vertical line
separating the outside and inside betting areas. The chip
straddles the first number in the row. - Corner bet or Quad bet pays 8 to 1. You make this
bet by placing a chip so it is touching the four corners of
the numbers you are betting. - Basket bet is a five number bet on zero – double
zero and numbers-1-2-3 which pays 6 to 1. On the double zero
wheel it has a house edge of 7.89 percent making it the
worst bet in Roulette. - Double Street bet is a wager on six numbers and
pays 5 to 1. You place your chip on the line separating the
outside and inside area as you do for the street bet but let
it also straddles the row above or below.
Outside
Bets: The outside bets are any of
the bets made in the boxes surrounding the numbers. - Red Black Odd and Even: are all even money bets.
You place your chips in the boxes on the layout. - Dozens bet are made on the 12 consecutive numbers.
You place your wager in the boxes marked 1-12, 13-24 or
25-36. These bets pay 2 to 1. If the zero or double zero
comes up you lose. - Column bets are also 12 number bets. Instead of 12
consecutive numbers they consist of the numbers in one of
the three vertical columns and are made in the boxes at the
bottom of the layout. These bets pay 2 to 1 as well.
The
Dealer: Dealers are required to
keep the wheel moving at all times, even between spins. They
spin the ball in the opposite in the opposite direction of
the wheel. This causes the ball to jump and spin before
landing on a number.
The dealer marks the winning
number with a marker. You are not allowed to place your bet
for the next spin until the dealer removes the marker from
the previous winning number. Make sure you wait for them to
pick it up before putting down your chips.
1. The dealer
shuffles the cards. Also decide the minimum and maximum bets
allowed.
2. From here, before
the cards are dealt, you can do one of two things. Have each
player put in an ante, which is the minimum bet for the table, or,
use the small blind, big blind method. With the latter method, the
player to the left of the dealer puts in half as much as the minimum
betting amount for the table and the player to the left of that
player puts in the minimum betting amount. These players are the
small blind and big blind, respectively. When the first round is
played and its time for all players to bet, the big blind and small
blind players subtract the money they've already put in. So if the
big blind put in $5 before the cards were dealt, when the first
round of betting comes along he/she can claim that $5 as his bet. If
the player wanted to bet $10, then he/she would only have to throw
in $5, since he/she already put in $5 before the dealing.
3. The dealer
now deals out two cards to each player, face side down. They are
dealt one at a time, that is, the player gets one card, the next
player one card, etc.. then a second card for everyone after each
player has received their first card. Standard poker dealing.
4. Players are
allowed to look at their own cards, and you should. Once the
first two cards are dealt, there is a round of betting.
5. Each player can
bet, check, or fold. Betting begins with the person left of the
big blind and continues around the table past the dealer to the big
blind who has the "option" to increase (raise) the bet or check.
That is, they can bet money on their hand or decide to bet nothing
but stay in the game, or quit the round all together.
6. Now the dealer
takes the first card off the top of the deck, and discards it.
This serves the same purpose as cutting the deck after shuffling; it
prevents cheating.
7. Now the dealer
places the next three cards off the top of the deck in front of
him/her, face up. This is called the flop.
8. There is another
round of betting. Players are betting on the total of the two
cards they have face down in front of them, and the three cards face
up in front of the dealer. Example:
Three cards in front
of the dealer: A - J - 3
Two cards each player
has:
Player 1 A - 4
Player 2 J - 3
Player 3 4 - 10
So Player 1 has: A - A
- 4 - J - 3
Player 2 has: J - J -
A - 3 - 3
Player 3 has: 4 -10 -
A - J - 3
As you can see, each player is using their own two cards, and the
three cards in front of the dealer, to build their hands.
9. After the round of
betting, the dealer discards the card on the top of the deck, to
prevent cheating, and then lays 1 more card face up next to the
three already in front of him. This is called the turn or 4th
street.
10. Just like before,
players are using their own 2 cards, plus the cards in front of the
dealer to build their hands. BUT, you can only build hands with
5 cards, and you must use the two in your hand. There are now 6
cards altogether; the two in front of the player, and the 4 in front
of the dealer. You can only pick 5 to build your hand.
11. There is a round
of betting.
12. Now the dealer
discards the top card, and lays 1 more card face up in front of him.
This is the last card the dealer will put out. This is known as the
river or 5th street. These 5 cards are referred to as The Board.
13. Players build
their hands, in their heads, using only 5 of the cards in their
hand and on the table, and there is another round of betting.
14. It is now time
for all remaining players to show their hands by turning over their
two cards. Players take turns turning their cards over counter
clockwise, starting with the player that made the last bet. Since
there are 7 cards to each player, but each player can only use 5 of
them, each player needs to announce what their hand is.
15. The player with
the highest hand wins the pot, which is the chips that were bet
during each round of the game.